Life Path measures all screen use that pulls you out of real life, including:
Videos
Games
News
Scrolling
Shopping apps
Social media
WhatsApp Status/Updates
Full sports games do not count — watching a full game is considered long-form entertainment.
Sports highlights do count, because they function like short-form, high-dopamine clips.
NFL RedZone counts since it is rapid-fire, highlight-style viewing.
Brain Reset tracks only the most addictive screen behaviors, including:
Scrolling (news, social, updates, feeds)
Short-form videos (Reels, Shorts, TikTok-style edits)
Phone games
Sports highlights
NFL RedZone
Full sports games do NOT count here either — only the quick-hit, dopamine-heavy content.
The following are fully allowed on both tracks:
Communication: texting, WhatsApp chats, calls, FaceTime
Long-form videos or shows at 1x speed
Full sports games
Torah videos
Skill-building YouTube videos on a computer (not compilations)
Music and podcasts
Schoolwork, homework, note-taking, email, or tasks related to class do not count.
Only entertainment or addictive consumption counts toward points.
Each track has its own point system:
0 minutes = 500 points
300 minutes (5 hours) = 201 points
Students lose approximately 1 point per minute
Once 300 total minutes are reached, the score maxes out at 201
0 minutes = 200 points
140 minutes = 100 points
Students lose approximately 0.7 points per minute
Once 140 minutes are reached, the score maxes out at 100
Weekly score = Life Path points + Brain Reset points
Because not all screen time is equal.
Life Path encourages reducing overall dependency on screens.
Brain Reset focuses on cutting back the most attention-draining, addictive behaviors.
Together, they build healthier, calmer, more deliberate tech habits.
Time beyond the max does not decrease points further.
Life Path max: 5 hours / 300 minutes → 201 points
Brain Reset max: 140 minutes → 100 points
Once a student hits the max time, the score stays at the minimum and cannot go lower.
No.
The goal is control, not perfection.
Students can use devices — they simply earn more points by using them mindfully and avoiding addictive content.
Students log their screen time through the program’s reporting tools.
They can view their weekly totals, point scores, and growth trends.